Cyberpunk 2077

Cyberpunk 2077

Version: 1.1.0

Updated:  December 10, 2020

Size: 70 GB

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Description

Greetings from the dismal future! Set out on a city adventure in the violent Night City.

Hence, let’s begin! Time to analyze Cyberpunk 2077 (jokingly called “Cyberbug 2077” by some). Do not worry, as I will make an effort to not be as depressing as all the bad reviews that circulate around.

Without a doubt, the game of 2020 with the most anticipation was cyberpunk. It makes sense because it was created by the same individuals who created The Witcher 3, a masterpiece. But it’s easy to forget that The Witcher 3 wasn’t entirely flawless when it first came out. Even today, that game is full of hilarious glitches, such when Gerald lands on his feet after being declared “dead,” or when Roach the horse rears its ugly head during dialogue.

In any case, CD Projekt Red’s ability to create a game of this scale despite being a relative unknown at the time contributed to Witcher 3’s popularity. This was also released at a period when conventional game makers were widely despised for their ludicrous marketing gimmicks and monetization strategies.

The buzz surrounding Cyberpunk 2077 was genuine, and as I watched it, I couldn’t help but feel uneasy. I knew things were going to become bad as soon as I saw Keanu Reeves on stage promoting the game and appearing on the cover, and I was mainly right in my prediction. Essentially unfinished and unrefined, the game was released. Although I did not come across all of the meme-generating flaws that were prominently featured in those popular YouTube films, I did encounter a decent amount of unsightly pop-ins and the appalling AI (especially the police AI).

It’s unfortunate because the environment of this game still managed to appear stunning and pretty true to what was depicted in the trailers. But it was all just a front. The setting of the game was bleak and deserted. I felt as though I was touring a huge film studio.

The game did not begin to resemble what the creators had promised until patch 1.5 was released this year. Nevertheless, many of the advances had some costs associated with them.

For instance, when police chases were finally made available, it was thrilling to witness the patrol cars speeding by and generating chaos as they pursued some random bandit. But on closer observation, these chases seemed to always terminate in the same place. I guess the scripting would need to be fixed by yet another patch.

The only saving grace this game had at the time was its plot, but even that was insufficient to make it worthwhile. Although the story had its bright spots and many of the side missions progressed in the distinctive Witcher fashion, I still found it difficult to identify with V (the playable character) in the same way that I did with Geralt in The Witcher.

Gerald was, in some ways, a predefined character with few moral options, but the monster hunter at least seemed to know a lot about his home, in contrast to V, who seems to be disconnected from his or her own surroundings and is constantly being fed facts by his or her peers. These minute nuances have a significant impact on how you perceive the story.

Editor’s Review & How To Play

Here we are in the (dystopian) future. Enter the crime-ridden Night City and set off on an urban adventure.

So let’s get started! Reviewing Cyberpunk 2077 is now necessary (jokingly called “Cyberbug 2077” by some). Do not worry; I will make an effort to avoid becoming as depressing as the many nasty evaluations that are floating online.

The most anticipated game of 2020 was without a doubt cyberpunk. The fact that it was created by the same individuals who created The Witcher 3 makes it obvious. However, it’s easy to forget that The Witcher 3 was far from perfect when it first came out. Even today, that game is full of hilarious glitches, like Roach (the horse) raising its head during dialogue or the game declaring your “death” as Gerald stands up.

Nevertheless, the fact that CD Projekt Red, an unknown company at the time, was able to create a game of this magnitude is partly responsible for Witcher 3’s success. Additionally, this was released during a time when conventional game makers were detested by all owing to their ludicrous marketing gimmicks and monetization strategies.

With Cyberpunk 2077, the buzz was genuine, and as I watched it, I couldn’t help but feel uneasy. From the minute I saw Keanu Reeves on stage introducing the game and appearing on the cover, I was bracing myself for the worst, and I was basically right in my prediction. The final product was essentially rough and unfinished. I didn’t run into every meme-making problem that was widely displayed in those popular YouTube videos, but I did encounter a decent amount of unsightly pop-ins and the appalling AI (especially the police AI).

It’s a shame because the environment of this game still manages to appear stunning, almost exactly like what was depicted in the trailers. But everything was only a façade. The virtual environment has a lonely, bare feeling. It resembled a large movie studio that I was touring.

We did not begin to see a game that was closer to what the makers had promised until patch 1.5 was released this year. Nevertheless, many of the advances came with considerable costs.

It was exciting to see patrol cars speeding by and wreaking mayhem while looking for some random thug, for instance, when police chases were finally implemented. The chases seemed to conclude in the same place each time, though, upon closer observation. It probably would require yet another patch to fix the scripting.

The story was the only saving grace this game had at the time, but even so, it was insufficient to save it. Even if the story had its share of memorable moments and many of the side missions progressed in a distinctively Witcher-like manner, I found it difficult to relate to V, the playable character, in the same way that I did to Geralt in The Witcher.

While V is seemingly disconnected from his or her own surroundings and is constantly being fed data by his or her peers, Gerald was, to some extent, a predetermined character that offered only a limited number of moral choices. The monster slayer, however, at least seemed to have extensive knowledge about his home. These are minute elements, yet they have a tremendous impact on how you see the story.

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